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March 30, 2004

Unconnected Gaming Thoughts

This weekend, I was reading Brief Lives between my spots in the gaming and, for some reason, thought about playing a Mirelle based on Delirium. Of course, I don't have any elders games on my current roster of "characters to create" games, but I may write her out anyway, hold her in check until I can find a place to put her. She could be a lot of fun to play. And I've already found that I can channel Del pretty effectively.

However, I don't know if I could keep her up in a Con setting. That, I think, would even take too much out of me. It was too difficult when I was doing her during the Vagabond game.


This weekend proved to me, once again, that I need to change my name. I thought I would get whiplash from all the times I'd hear "Amber" and whip my head around only to realize that no, people WEREN'T talking about me after all. I think by TBR, I'm going to try to switch everyone to Am, at the very least. I'd thought about going back to Stasia, but... No, I think Am is safer. It's not a complete departure.


I've got a lot of game-related things that I need to do over the next couple of days. I need to prod my SoM players, get the SoM info to Ray so he can get me a character, ask Theresa to add him to the SoM forum, answer Deb's SoM mail and, hopefully by the end of the week, get her started on the actual meet of the campaign (and get Paul started too, if I can think of where I want him and what I want him doing it).

I've got to send an e-mail out to my Project Omega players and find out who's still interested, who owes and who I owe to, and set up a posting schedule so I don't go nuckin' futz.

I've got to start on my character for Tom's game, though I have absolutely no clue what I'm going to do character-wise. I'll figure something out. I think I just haven't had enough time to sit down and think, with ACUS coming up.

I've got to reply to Paul and Liz for the Mirelle/Delwin/Neti thread. I've got to start work on the thread for the ball that Paul and I are doing. I've got to start the Mirelle/Francesca thread to get Liz and I finished with the pre-reception stuff. I've got to start the Mirelle/Corwin thread between the reception and the ball. I need to figure out where all three of my girls are so I know where I'm going for the ball. I need to check with Paul re: the ceremony and Jayla being there to watch. I need to think more about the e-mail that came in today re: GA and decide what my thoughts are on it so I can reply thoughtfully. I need to track down the Mirelle/Caine thread and find out if I dropped the ball or if it's in Jim's court. There's probably a million other things that I need to do for GA, but that's the start (if anyone reading this knows of something I'm missing, please prod me.)

I've got to check the status on the other games that I'm in so I can figure out where I'm at and what I'm doing... a Character Status Report might not be a bad idea when I get home tonight.

I've got to work with Paul on my character for SB.

I need to finish reading the Gabe logs so Deb can get me into the RoP/ACD saddle as quickly as possible. (I may read just the current stuff first, then go back as I have time to past info... then I can at least get started.)

I need to sit down with Rich and decide whether we can make the idea that we were talking about for me to GM at TBR really will work. (Of course, I'm not dumb enough to do this COMPLETELY on my own. He's going to co-GM with me.)

I need to type up my notes (such as they are) from the Con. Particularly the notes for RoP. And send the quotes that I have for the various games to Kris.

I need to get my head on straight for LFS and figure out where Quin's been while Jordan and Ceri were talking (since she obviously wasn't there by the way they kept talking on and on) and get back in on the conversation.

There's probably ten million other things I need to do. And I'm sure they'll come up as time goes on. They always do.


Enough babble for now. more babble later.

Maybe.

(I do have a write up of Arref's game half way finished, but I want to completely finish it at home, where I have my notes. So look for that later. Maybe later tonight. But no promises. I guess that's something else that should have been on my To Do list. *sigh*)

Posted by amber at 04:17 PM | Comments (2) | TrackBack

March 29, 2004

ACUS Weekend

For my first Con, I think things went incredibly well. I don't think I over or underplayed myself for my first Con, though by next year, I'm planning on playing another game or two. I think I'm still going to try to leave at least one slot for myself for "down time", but I definitely will up the commitment level. And, after watching a couple of different GMs GM, I may even decide to try to run something. (Maybe. We'll see. If I had an idea of something to do, I'd even run at TBR. I just don't have any good ideas for Con games at the moment.)

So, here comes the play by play for the weekend:

We got in on time on Thursday and, after getting our luggage and finding out how to get there, found our way to the NorthWest terminal to meet Paul. Many hugs were had and then off to the rental car location and the trip up to Cristi's grave (which I will go into in my LJ rather than in here because it's not game related and it will be long enough as it is.)

Once we were finished, we dropped Paul off at the hotel to get us checked in and settled while Rich and I brought the car back. By the time we finally got back to the hotel, I was needing a bit of me time so Rich and Paul went off to get Rich and I checked in and for them to attending the Welcome Thing. I spent the time still not being able to cry (more details in my LJ) and unpacking everything within an inch of it's life. When Rich and Paul got back, the three of us went to Deb's room where we just kind of hung out. Rich went to get some dinner (I wasn't hungry) and after he got back, Deb was incredibly kind enough to take Paul and I to the store so I could my necessary lasagna needs and Paul could get other things he needed so tons of money wouldn't be spent on dining out. Back to Deb's room when we got back (after the goodies were put away, of course) for more hanging out. I think the three of us left fairly early - before midnight - to get back to our room and get some sleep after the long day. Thus ended day 1.

Day 2 started with free breakfast - which was better than any other free breakfast I've ever known. Of course, this was also the time that I realized that the yogurt they had there (Dannon, I think) had a fascination with my breasts that needed to be acted upon as soon as the foil lid came off. It became a theme.

Then Paul and I headed to Arref's "When You Have Illuminated the Impossible". This is where I was playing Marianna, Trump Artist daughter of Bleys, older sister of Gavan (Paul's sister). There were only four of us, but I think that worked to my advantage, being new to Amber F2F gaming. (And, I think, it also helped that Arref was the GM and two of the other three players were Paul and Anne, both of whom I knew). David was the fourth member and they all helped make my first game very enjoyable.

I'm not sure how much of the plot I want to give away, because... well, honestly, I'm not sure if I'm a good enough storyteller at the moment. It'll probably be that way for most of the games I played in, honestly. I'll go into more detail later if a) people are interested and b) the GMs don't have a problem with it. I do have a few quotes though, and those I feel ok posting. The only two from this game were Owen saying "Sh's throwing the guy with the Vroom Vroom Vroom." and Marianna saying "Can I get naked now?", with the GM responding "She has a very good reason for saying that."

All in all, I found issues with my playing - and the hardest thing I had to do was to admit to Arref that, while the character would probably know what to do, the player had no flippin' clue. Of course, Arref, being the wonderful guy/GM that he is just steered me in the right direction. The biggest problem that I found was that I just couldn't think fast enough on my feet. I blanked several times during several games and then would start to panic because I didn't have an immediate answer, which only made it worse. But, Arref, Anne and Paul all told me that I did a wonderful job, especially for my first F2F game. I didn't believe it at the time, but they've finally convinced me.

Next, we had a little lunch before heading off to RoP, where I was the note/quote taker. It was good to see the characters in action and get a better feel of the things that I haven't caught up on yet. Though, I did end up leaving partway through. Part of it was due to fatigue. Part of it was due to something that didn't hit me until I got back in the room - and that's something I'll post about in my LJ, because it really ISN'T gaming related.

Anyway, I spent some time in the room while Rich and Paul continued with RoP, doing a little reading, a little sleeping, a little vegging. It was good. Then, dinner (and I'll be damned if I can remember what, if anything, I ate) before everyone showed up for AAPA III. I took on an NPC for Paul and got to be a bit of a duplicitous bitch. Of course, as was par for me for that day, I started to get mentally tired about 3/4s of the way through and couldn't think well enough to play her, so Paul took over for a short time then I stepped back in by the end. It was a long and quite good day.

Day 3 (Saturday) came around, and it was there that I learned that sitting in the same place on the floor for 7 hours is a Very Bad Idea. Of course, it was still better than where I orginially was going to sit - under the table. I was feeling quite Del-like. This was SQuAB. Where I played Maya. She turned out far, FAR different than I'd originally planned, but I liked her. A lot. She really decided, though, that she likes it far better in Shadow than in Amber. (She's the daughter of Gerard, not long in Amber, only one other contact, Hadrian, her lover, who was actually the one that brought her back to Amber, though no one knows their true relationship.) It started when she was called to tea by Flora and asked to do some investigating, then when she was called by Llewella to do some slightly different investigating. A couple Trump calls to Hadrian, then she went out and spent the rest of the night drinking. Luckily, she had something to help the hangover. There was an angry Trump call to Hadrian when she found out that there was something REALLY important that he didn't tell her, more anger toward him when she found that he gave away her Trump without telling her (and the scene of that Trump call was interesting in it's innuendo - Tamlinn asking Maya if she and Hadrian knew each other well and her replying that he knew her very well, to which Tamlinn replied that Hadrian knew him very well as well, to which Maya tries to keep from blinking and wondering what ELSE her lover hadn't told her.) There was a lot of cringing as Lloyd, a male Rebman sorcerer, kept forgetting and calling her "Princess", which she HATED and cringed at every time. She got a chance to fight (she's the first fighter I've played and I love it!). All in all, it was a fantastic game, though it went far differently than Paul had planned. But that seemed to be the theme of the weekend.

Some quotes from this game:

GM: And you are shown in to see Lord Dacey.
Lloyd (a Rebman male): Please show me to your mistress.

GM: You can't hate your mom, can you? Oh no, this is Amber.

GM (re: Flora): She smiles. She beams.
Maya: Oh shit.

GM (to Sandov): You had a wonderful time. I'd say that stars explode, but there are no stars in Rebma.
Rich: Starfish explode.

Maya (to Hadrian): Then tell me what the hell to do.
Keith: Find a younger cousin.


After this, we went to the GA dinner. Gods, that was so much fun. And my lasagna went over well, despite the fact that I didn't have enough sauce or enough ricotta cheese for it to be the way I wanted it to. There was a lot of talking, a lot of fun, a lot of innuendo, but we're GA players. (That was another catch phrase for the weekend, when our brains turned to smut. "This is not GA, this is not GA, this is not GA.") Lots of books were traded, some good smut was read (I love Liz!) and lots of good food was eaten. As Deb pointed out, we could have used a lot more time. We'll have to think about that for the next one.

The rest of the night, Paul and I vegged, with me taking his 7th Doctor virginity with Rememberance of the Daleks. It was a great evening and we got to hear all sorts of cool stories from Rich's game. Then the three of us went to bed and day 2 was over.

Day three started with me in a funk and choosing to eat breakfast alone but, luckily, back in a much better mood. I did a lot of writing. That always helps. Then it was time for Guess Who's Coming to Dinner. This game made my sides hurt! I got to play a certain role because I knew a little more than I should about what was going on. (No details - Deb's running it at TBR). But the lines coming from this one... and the places the minds were running... it was definitely the most fun slot I had throughout the Con. Again, this went in completely different directions. But it was so much FUN. I've offered Deb help with running it at TBR. And I can't wait to see what it turns into.

Rich, Paul and I finally ended up going downstairs for dinner and using our vouchers for something to eat that night. We were all pretty hungry because we hadn't had lunch. Dinner was actually pretty good - I had a swiss burger, Paul had a burger and Rich had the salmon. And Paul realized what a hoover my husband is when it comes to food! :D

Then Rich went off to his last slot while Paul and I watched a scene from The King and I that I needed him to see, then the Talons of Wang Chiang (4th Doctor/Leela episode) As is par for my course, I fell asleep on the couch long before it was over. And I was fast asleep when Rich came back at 1:30.

This morning, we watched The Iron Giant before heading down to breakfast and our chances to say good-bye to quite a few people. Back to the room to pack and call the cab, then sitting downstairs waiting for the cab and seeing even more people to say good-bye.

Completely unexpected - we flew back with Jack Gulick. We saw each other in the waiting area and started talking, then found that we were sitting across from each other on the flight back. So it was a good flight back.

So, all in all, it was a truly fantastic weekend. I got a chance to hang out with Deb (and be her daughter), meet and chat with Liz (and Gods, I love her!), worship at the altar of Arref (well worth the membership dues), meet My Player (Jenn) and find out that she and I get along as well in person as we do online, get Bear Hugs and Massages from Ray, and spend lots and lots of time with Paul (who probably got sick of me by the end of the weekend). It all felt so good. And, I've found places where I need to shore up (like needing to think faster on my feet), but all in all, I feel like I can - and want to - do this again. And I'm even thinking about running something at TBR. (Yes, I'm that masochistic)

I think the LJ entry will have to wait until tomorrow. I'm pretty beat writing this out tonight.

Posted by amber at 10:26 PM | Comments (4) | TrackBack

March 21, 2004

ACUS Characters

It took me awhile, but I finally got my ACUS characters completed. The hardest part, as always, was putting them numbers to them. I love writing up background, but I hate figuring out points. I think part of it is because I'm still relatively new to ADRPG so I'm uncertain of things and when I'm uncertain, I get wary of making mistakes. Like all good things, though, it will come in time.

I only had to do two characters - one for SQuAB and one for "When you Illuminate the Impossible." My character for SQuAB was easy, in some ways, because it's Maya, the character I've been doing some writing with Paul with. So I had her background already in my mind fairly well. I just had to flesh a few more things out with her that I hadn't needed to figure out before and put points to her (since it hadn't been necessary before now.) She's different than what I'm used to because she's not a magic user. But she is, in a lot of other ways, based on me. So she should be fairly easy to play.

Marianna is the character I created for "Illuminate". In some ways, she was easier, in some, harder. She's the older sister of Paul's character, Gavan, and we made them very close in age and with a lot of similarities. So I had Paul to bounce a lot of things off of. Brainstorming is always a better way to go for me. So that helped. But she was coming from scratch. So there was a lot more to do with her. But points were fairly easy because it's a lower point character. (100 points).

So both of them are off to the GMs. I just need to hear back from Arref to make sure that everything with Marianna is ok. Paul's already given me the OK with Maya. (Of course, he also helped me with her, too.)

The other three games that I have a part in, I have very little to do before hand for. For RoP, I'm just the note-taker (though I have my notebook already packed, with fresh pens.) For AAPA III, I'm playing an NPC (though I do need to go over the character I'm playing with Paul so I've got a good feel for her before I start playing.) And for Guess Who's Coming to Dinner, they're pre-gens.

In a lot of ways, I'm glad that I don't have as much pre-work to do. It makes it a lot easier on my mind for my first Con. I can just go and play (for the most part) without worrying about all of my characters in all of my games. Of course, I'll worry anyway, but that's part of what I do. Still, I'm feeling comfortable right now about what HAS been done. And the rest... well, I'll be nervous when the time comes.

3 1/2 days. Only 3 1/2 more days until ACUS.

Posted by amber at 08:16 PM | Comments (3) | TrackBack

March 19, 2004

ACUS

Less than one week left. Plenty done and still plenty left to do.

I have my character concepts figured out and approved. I just need to put some numbers to them and send them to the GMs and I'm ready to go.

I've got the 5 Subject notebook for taking notes in each of the five games I'm participating (in some form) in. And the new pens with which to take these notes. The pens aren't as cool as I was hoping for (I really wanted five different color pens but figured that was going too far overboard.)

I still have to buy TastyCakes and make banana bread. The banana bread will (hopefully) be made on Sunday, since it's one of my few days that I can do so. TastyCakes just take a quick run to CVS to buy. No lasagna this time, but maybe next year. If I could think of something to make in a wok, I'd do that, but I can't think of anything. That's why Rick's the cook in the family.

I also still need to pack. (This will be done on Sunday as well, I hope!) I should make a list of what I want to bring. Otherwise, I KNOW I'm going to forget something. Maybe I'll do that this afternoon. Make a list.

I need to stop at the UBS to find books to give to people. There are certain books I want to find, but I don't know if they have what I'm looking for. But, there's one that I'm looking for for Paul that they SHOULD have. I've no idea what to pick up for Deb, but I'm sure I can find something. Then a couple extras to give away to anyone that feels like they want them.

I need to give Paul our flight info and get his. I know the basics, but I think the specifics might be a bit more useful in trying to find one another in the airport.

I need to see if anyone knows if the airport in Detroit has a place to buy flowers. I want to pick some up for Cristi's grave. I don't think bringing them on the plane is the best option, but I'll do it if it's the only option.

I need to think through the other things that I know I've forgotten. There's plenty, I know.

Six days. Only six days.

Yeah, I'm geeked.

Posted by amber at 02:18 PM | Comments (6) | TrackBack

Finding a way to make it all work

It seems to be a growing number of people that are trying to balance their online lives with their offline lives, trying to keep up with everything and finding that some things have to go.

I'm rapidly finding that I am among that group.

I usually send out my game mail in the morning before I go to work. Lately, that e-mail has been causing me to leave the house later and later. This morning, between answering e-mail (and, granted, one was an e-mail to a friend from Florida that I hadn't heard from in awhile) and a few other necessary things that needed to be done, I didn't get out of the house until the time I was supposed to be at work. I came in 30 minutes later than usual. Every other day this week, I've left after 8, when I try to catch the 7:45 shuttle so I don't have to pay to get to work. And this is without answering all my game mail, too.

Something's got to give. I'm not sure what because, honestly, most of my games aren't incredibly labor intensive. A post every day, every other day or less is all that's expected. Of course, part of it, I know, is that, even if it's all that's expected of me, I'm getting posts more often than that and I feel obligated to answer them right away. I can't seem to let them sit.

I don't really want to lose any of my games because, for the most part, I enjoy them all. I mean, they all have moments when I just want to throw my hands up in the air and say "forget it". But that happens with my life in general, so I'm not taking it personally against any of my games. And really, I don't feel like I HAVE a lot of games. GA is probably my busiest, but that's more because I have three characters than because I'm getting tons of mail. I'm not allowing myself to be dragged into more than one post a day on LFS. I'm getting less than one post a day (sometimes less than one a week) for Threshhold. DEM is about once a day. DarkShades is slowed considerably. I'm not active yet in ACD/RoP. I'm just working on characters for Amber Throne War, SB, and THAW (and I should be on KoM, but I've been in hide-mode, so I haven't talked to Jules yet about it.)

The two that are bothering me the most, I think, are my games. I don't feel like I'm as on top of them as I should be. I haven't been keeping up with the backstories that I've been promising people for SoM, I haven't been asking people for character stuff like I should be. I haven't been getting on a regular schedule for Project Omega like I should be. Those are probably a bigger priority than the rest of my games because more people are counting on me for them.

I don't know if it's that I'm still off-balance after Cristi's death or if I'm off-balance because of ACUS coming up and needing to make sure I have everything done for that or what. I just kind of like I've been thrown into a blender and whirled around for awhile.

Once I get back from ACUS, I'm thinking of setting up a posting schedule for myself - both in the games I run and the games I play. Something that keeps me from feeling overwhelmed like I have been the last couple of weeks. I don't like the feeling of not doing the things that I enjoy - posting here, posting in my games, chatting with people at night.

The problem, as always, will be finding something I can stick with and not letting myself get sucked back in. It's far too easy for me to return to my default setting.

I also need to look into spending less time on LJ. I think I've been posting there far too much. I like my question of the day, but I've been far too busy there lately. Averaging 8 posts a day. Granted, many of them aren't cluttering up everyone's friends' lists, because they are for specialized groups or just for me. But it's still a waste of time that I shouldn't be doing.

Balance. It's all about finding balance. At least my offline life is starting to thrive some. Gaming every Thursday, every weekend between now and the end of April busy with something (and every weekend for the past several busy as well). Now to just balance out the rest.

Posted by amber at 12:35 PM | Comments (4) | TrackBack

March 08, 2004

I thought I could write, but...

I just spent time looking at the various GA people's character updates and realized that I can't get any energy for Mirelle, Rhianwyn or Jayla right now. I can't even joke with pairing them up right now. It's kind of frustrating for me because I WANT to get back to normal, I WANT to do the things that I've done before. I want my girls to get back to their fun. But they're silent and I'm empty.

Paul suggested that I write something that I don't "owe"... but I've been doing that all weekend. Memories rather than fiction, but I've been focusing away from my characters since Thursday. I can't find a story that needs telling right now. And, lately, I've done much better collaboratively than I have independently.

My mind may change by the time I get home tonight and read the pieces waiting for me to answer. Maybe inspiration will strike. Who knows.

Still, in thinking on things, I think it's going to be easier to find my character voices again than it will be to find my GM voice. For my characters, I'm half frustrated, half tentative at the moment. For my games, I'm just lost. I can't seem to find where I'm bringing my players. So they wait even longer than my characters will. (As a matter of fact, this weekend I got turns out for some of my games, but none for the ones that I'm running.)

If I'm online and up for it, does anyone feel like doing some character chat? Either working on a thread that actually needs to be done or just a discussion between any of my girls and one of your characters about whatever? The more I think about it right now (which I fully admit may change by tonight), I think that might help me pull back into my characters even better than straight e-mail writting will.

Posted by amber at 01:52 PM | Comments (2) | TrackBack

The inability to write through grief

I've been writing a lot, but not for my games. That doesn't seem to come. Instead, I've been writing a lot of my memories of Cristi. And I think it's draining me for everything else.

I managed to get a few turns out over the weekend, but I wasn't happy with them. I usually get my turns out in the morning before I leave for work so that if anything comes up during the day, I can do it. But this morning... I just don't have the energy. I feel like I'm holding people back but I just can't force myself to move forward. I've considered taking a sabatical until I can work through my grief but that doesn't seem fair to the people I'm playing with. And I keep hoping that inspiration will come and I'll be able to start writing again, letting me heal. But I also feel like I'm in limbo.

So I don't know what I'm going to do. No writing today, I know. But that's about all I know. I just feel written out.

Posted by amber at 07:27 AM | Comments (5) | TrackBack

March 01, 2004

Homage

A Question (or, more likely, a bunch of questions):

How much/how often/have you ever paid homage to something in a game or a scene? How did it work? What kind of things have you tipped your hat to? And have other people recognized and appreciated it?

The reason it comes to mind now is because I'm getting ready to work out the details for this very thing in GA right now. It's something I don't want to go into too much detail with because I want to see how many people "get it". But I was also wondering if I was weird/unusual/strange/silly to be doing such a thing.

I've done little tips of the hat before - in Project Omega, the bar that Damien's crew is in (and later everyone will be in), is based on my favorite Irish Bar/Restaurant here in Philly. (Ok, so that's the only one I can think of at the moment.) But this is quite a bit larger and different. And, hopefully, will be appreciated.

As I said, though I'm curious what other people have been done, how it's been received and things like that.

Anyone?

*crickets*

Posted by amber at 04:18 PM | Comments (6) | TrackBack

Why Jayla and Mirelle are what they are

Yesterday, we had the Mods Conference for GA. All in all, it went very well. Those of you in GA will be hearing about the results shortly.

But some discussion I had with Katie after the conference, and the smut vs. plot debate, got me thinking about my two original characters in the game - Mirelle and Jayla and why they are the way they are.

When GA started, it was a smut game. And I created my characters for such. Their primary purpose, the hooks they had in them, their background, was to be open and available to as much smut as possible. They were designed to look for casual sex, though of different kinds.

Jayla is the jadded, "sex for something to do" kind. She doesn't have a good sexual relationship with her hudband. Casual sex is something done often among the bored upper echelons of Mystaran society. As discretely as possible, of course - you don't want to flaunt your lovers under your husband's nose, especially if he is the one in power. But it still happens, and often. Casual sex with someone you just met isn't anything to cause concern or titillation among those in Mystara that she knows, and it's not anything she would think twice about. She has other hooks - primarily, the desire to sway as many people to the side of the younger son in the possible throne war coming. And she will do so by any means necessary. Sex, flattery, whatever is needed.

Mirelle is more the open love sort. She equates the importance of sex with the importance of a hug - it makes both people feel good and it can happen among people who like one another (even in the most general terms). She's open to sex among either sex, as long as it's consentual. So if she likes someone, and they are open for it, she doesn't see the problem with spending a pleasant afternoon in bed together. She has no problems hugging or kissing anyone in public. The only thing that keeps her from being even more open in public, as she would most definitely be in Alshion, is that Amber is a different place and that she has respect for her brother and tries not to embarass him. She's got the advantage of needing to rediscover Amber and her sibs to help her in the non-sexual arena, but the underlying ability for sexuality is still very strongly there.

For awhile, as more players were introduced and more people wanted more plot in their smut, I started feeling gulity and shallow because my characters were all about smut. Jayla's been with Gavin, Pyotr and Richard thus far. Mirelle with Vanessa and the girls at MW (Sam, Francesca, Leonora). And they're only partway through day 1. How one dimensional they are! But I didn't know how to change it.

But between yesterday and today, I realized that I don't have to change them. I don't have to pull back on that aspect of them. This is a smut game. It means they should be looking for smut. Their smut DOES have reason, because it's built into who they are. It's not stretching things for them to have sex with various people at various times. And they are growing, outside of the confines of their beginings, outside of the confines of sex.

Mirelle is finding things out about herself and her family, mending past issues, and has a lot of possibilities for her future. She's growing as I talk to people about backstories and future possibilities. She has a lot of potential.

And Jayla - I'm finding that Jayla has the possibility to become something she never thought she could be, if she meets the right person. She can become something more than just a bored housewife looking for sex, not believing in love. I'd like to find someone that she connects with, someone that she can love. I don't know if it will happen, but she's going to be a lot more open to the possibility. Of course, she could be kicking herself in the future. Richard offered to open that door for her and she couldn't see it. And it could be too late. But then again, the game has a lot of time left in it. Who knows what the future will bring.

So my girls are who they are. And I'm not making apologies to myself for them any more. Will it make it harder for me to write with some people who need more reasons for their liasons? Maybe. But I can't let that bother me. My girls won't want for partners, I know. And they won't lack for character development. They have a lot going for them.

(Rhi, of course, is a different story. She came in after the inception of the game so I was in a different place when I created her. But I am rethinking a few things regarding her sexuality. )

Posted by amber at 09:15 AM | Comments (2) | TrackBack